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Jeremiah Ambrose publishes article: Systems of seeing: Virtual gaze interaction

“Augmenting Berger’s Ways of Seeing (1972), this article seeks to define and contextualize the most dominant form of perceptual interaction in virtual reality. Combining my own practice with an art-historical overview, I explore a creative application of interactive 360° film, whilst also addressing the need to critically engage with this new medium. I propose that …

Jeremiah Abrose published on Journal of Useful Investigations in Creative Education

Towards a new pedagogical mindset: digital technologies and learning theories

The aim of this article is to evaluate my underlying beliefs and assumptions about the use of technology to support learning. It takes the form of a series of paragraphs which interweave key learning theories with experiences of digital technology in the classroom towards reflecting on …

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